the story should've begun with the alarm going off. lose the opening explanation, as it didn't add anything.
the shot with the mushroom cloud looked very nice in respect to the light. good job.
even his smashing of the radio was lazy and weak. this was good, as it stayed right in line with the character.
the wideshot of the disaster room was very well done, as well as the graphic used on the blog post itself with the QT player frame within the larger image.
overall, it needed chopping in places like the repeated snooze-button hitting.
it should've been around 3-4 minutes instead of 7.
Funny you should say that about the opening. It originally started with the alarm going off, but I went back and added the first part because some people suggested clarification. I could see it both ways, but I agree that the whole thing drags and it's a 3 min idea.
The lazy-weak smashing was supposed to be because he was still sleepy, but instead it looks like he's just not trying very hard, but hey, as long as it works. If I did it over, I would really beat the hell out of it.
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2 Comments:
some comments
the story should've begun with the alarm going off. lose the opening explanation, as it didn't add anything.
the shot with the mushroom cloud looked very nice in respect to the light. good job.
even his smashing of the radio was lazy and weak. this was good, as it stayed right in line with the character.
the wideshot of the disaster room was very well done, as well as the graphic used on the blog post itself with the QT player frame within the larger image.
overall, it needed chopping in places like the repeated snooze-button hitting.
it should've been around 3-4 minutes instead of 7.
good idea with the end titles.
keep up the work, and keep improving.
good site.
Funny you should say that about the opening. It originally started with the alarm going off, but I went back and added the first part because some people suggested clarification. I could see it both ways, but I agree that the whole thing drags and it's a 3 min idea.
The lazy-weak smashing was supposed to be because he was still sleepy, but instead it looks like he's just not trying very hard, but hey, as long as it works. If I did it over, I would really beat the hell out of it.
Thanks for the comments, Chris!
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